Cleanup Tool

The Cleanup Tool removes mesh data, edge marks, and object data from selected mesh objects in bulk. Use it to strip export-irrelevant data before handing off assets.

Filters

Click Filters to expand the filter panel. Checkboxes control which data types the cleanup operator will remove. Two quick-action buttons at the bottom of the panel let you toggle all checkboxes on/off or reset them to their defaults.

Mesh Data

UV Maps

Removes all UV layers.

Vertex Colors

Removes all vertex color layers.

Shape Keys

Removes all shape keys (including basis).

Vertex Groups

Clears all vertex groups.

Custom Normals

Clears custom split normals data.

Materials

Clears all material slots.

Unused Mat Slots

Removes material slots that are not assigned to any face.

Edge Data

Edge Sharps

Clears all sharp edge marks.

Edge Creases

Clears all edge crease values.

Edge Bevels

Clears all edge bevel weights.

Edge Seams

Clears all UV seam marks.

Object Data

Modifiers

Removes all modifiers.

Animation Data

Removes all animation data (actions, NLA tracks, drivers).

Constraints

Removes all object constraints.

Custom Properties

Clears all custom properties from the object.

Cleanup Selection

Applies all enabled removals to every selected mesh object. Non-mesh objects in the selection are silently skipped.