About Game Asset Toolkit

Game Asset Toolkit is a Blender addon that streamlines the game asset export pipeline. It provides tools for LOD management, collider generation, mesh cleanup, and a validated batch FBX exporter — all from a single panel in the 3D Viewport.

The panel is found in the Precise tab of the N-panel (N in the 3D Viewport).

Naming Convention

GAT uses a strict naming convention. Most tools both produce and expect these suffixes:

  • LOD objects: AssetName_LOD0, AssetName_LOD1, AssetName_LOD2, AssetName_LOD3

  • Collider objects: AssetName_Collider

The Smart Exporter enforces this convention during validation. Other tools (Create Asset Collection, Copy as Next LOD, Copy as Collider) produce names that follow it automatically.

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