Collider Tools
The Collider Tools section contains operators for creating and managing collision meshes. Collider objects follow the AssetName_Collider naming convention.
Copy as Collider
Duplicates each selected mesh object and creates a collider copy. The _LOD# suffix in the name is replaced with _Collider; if no LOD suffix is present, _Collider is appended. All modifiers on the source are applied to the copy before it is created.
Convex Hull
Replaces the geometry of selected mesh objects with a convex hull.
LMB — Replace the object’s geometry with its convex hull in-place.
Shift — Create a copy with a
_Hullsuffix instead of modifying the original.Ctrl — Combine all selected objects into a single convex hull.
Works in Edit Mode: if faces are selected, only those faces are used as input.
Bounding Box
Replaces the geometry of selected mesh objects with an axis-aligned bounding box.
LMB — Replace the object’s geometry with its bounding box in-place.
Shift — Create a copy with a
_BBoxsuffix instead of modifying the original.Ctrl — Combine all selected objects into a single bounding box.
Works in Edit Mode: if faces are selected, only those faces are used as input.
Display Mode
- Solid / Wire
Sets the viewport display mode for all objects with a
_Collidersuffix in the scene. Wire mode is useful for inspecting collision geometry without it obscuring the visual mesh.LMB — Apply to all collider objects in the scene.
Ctrl — Apply to all currently selected objects instead.
Visibility
- Show / Hide
Shows or hides all objects with a
_Collidersuffix that are in visible collections. Only objects present in the active view layer are affected.