Collider Tools

The Collider Tools section contains operators for creating and managing collision meshes. Collider objects follow the AssetName_Collider naming convention.

Copy as Collider

Duplicates each selected mesh object and creates a collider copy. The _LOD# suffix in the name is replaced with _Collider; if no LOD suffix is present, _Collider is appended. All modifiers on the source are applied to the copy before it is created.

Convex Hull

Replaces the geometry of selected mesh objects with a convex hull.

  • LMB — Replace the object’s geometry with its convex hull in-place.

  • Shift — Create a copy with a _Hull suffix instead of modifying the original.

  • Ctrl — Combine all selected objects into a single convex hull.

Works in Edit Mode: if faces are selected, only those faces are used as input.

Bounding Box

Replaces the geometry of selected mesh objects with an axis-aligned bounding box.

  • LMB — Replace the object’s geometry with its bounding box in-place.

  • Shift — Create a copy with a _BBox suffix instead of modifying the original.

  • Ctrl — Combine all selected objects into a single bounding box.

Works in Edit Mode: if faces are selected, only those faces are used as input.

Display Mode

Solid / Wire

Sets the viewport display mode for all objects with a _Collider suffix in the scene. Wire mode is useful for inspecting collision geometry without it obscuring the visual mesh.

  • LMB — Apply to all collider objects in the scene.

  • Ctrl — Apply to all currently selected objects instead.

Visibility

Show / Hide

Shows or hides all objects with a _Collider suffix that are in visible collections. Only objects present in the active view layer are affected.