Precise Tools Documentation

Instance Wrangler

  • About Instance Wrangler
  • Version 1.1.30
  • Multi Transform
  • Advanced Copy
  • Apply Transforms
  • Modifier Sync
  • Apply Modifiers
  • Select Linked
  • Link Selected
  • Unlink
  • Group Unlink
    • How to Use
    • The Result
    • Practical Example
  • Cycle Data
  • Copy Name (Object ↔ Data)
  • Blender Menus

Precise Tools

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Precise Tools Documentation
  • Group Unlink

Group Unlink

The Group Unlink tool creates a new, independent instance group from your current selection. It “splits off” the selected objects from their unselected peers, while keeping the selected objects linked to each other.

This provides a crucial workflow that is distinct from the standard Unlink operator, which makes every object unique. Group Unlink makes the selection unique as a new group.

How to Use

  1. Select two or more linked duplicates that you wish to separate into a new, independent group.

  2. Click the Group Unlink button.

../_images/groupunlink.gif

Unlinking multiple instances from the rest of their instance groups while still keeping links between each other.

The Result

The operator creates a single new copy of the Object Data and assigns it to all of your selected objects.

Your selection is now an independent instance group. Modifying the geometry of one of the selected objects will affect the others in the selection, but it will no longer affect the original, unselected instances they were previously linked to.

Practical Example

This tool can process multiple instance groups at once. Imagine your scene contains: * Four linked boxes: Box_A, Box_B, Box_C, Box_D (all sharing BoxData). * Four linked spheres: Sphere_A, Sphere_B, Sphere_C, Sphere_D (all sharing SphereData).

If you select Box_C, Box_D, Sphere_B, and Sphere_C and then click Group Unlink, the result is:

  • Boxes: Box_A and Box_B remain linked to the original BoxData. Box_C and Box_D are now linked to a new, unique data-block (e.g., BoxData.001).

  • Spheres: Sphere_A and Sphere_D remain linked to the original SphereData. Sphere_B and Sphere_C are now linked to a new, unique data-block (e.g., SphereData.001).

This is the ideal tool for creating variations of a placed asset without needing to manually duplicate, unlink every object, and then re-link them into a new group.

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